This session is a down-to-earth report on how we tried to apply what we knew of Agile development to a new project, how we changed the way projects were organized at Murex, which techniques & tools we used and which we did not used, how we succeeded in delivering working software on time to a demanding customer in a somewhat different domain from the usual business at Murex, and of course which problems we encountered. It will be run in the form of a lightweight storytelling game (aka. Role-Playing Game).
Format and length: 60 mins interactive talk in the spirit of a gamebook
Intended audience and prerequisites:
- people new to Agile will be exposed to a concrete experience of agile adoption within a big company,
- experienced coaches & developers will be interested in the specific challenges faced by agile enthusiasts at Murex.
Objective(s) of the session:
- experiment storytelling as a collective experience gathering;
- expose & discuss our agile adoption path, benefits & challenges
Benefits, for the participants and the presenters
We expect the participants to:
- have fun,
- discover and exchange new ways of introducing agile in their organization, according to the infinitely many contexts that can be constructed from the combination of some common issues encountered,
- use storytelling as a tool to structure our cognitive process (ie. the way we understand the world around us).